How Do You Get Preston to Talk to You Again

" I had to put on a brave face equally long every bit at that place were nonetheless people counting on me. That's the only reason I kept going. " — Garvey discussing his feelings of depression following the Quincy Massacre.

Preston Garvey is among the terminal of the Commonwealth Minutemen, a volunteer defense militia operating in the Republic in 2287. He is also bachelor every bit a companion of the Sole Survivor if they decide to become the new general of the Minutemen.

Contents

  • 1 Background
    • 1.1 Early life
    • 1.2 Quincy Massacre
    • i.3 Post-Quincy
  • 2 Interactions with the player graphic symbol
    • 2.1 Fallout 4
      • 2.one.1 Interactions overview
      • 2.1.2 Quests
      • 2.1.3 Effects of player'southward actions
        • 2.1.3.1 Range of interests
    • 2.2 Fallout: The Board Game
  • 3 Inventory
  • iv Notes
  • 5 Notable quotes
  • half-dozen Appearances
  • 7 Behind the scenes
  • viii Bugs
  • 9 Gallery
  • 10 References

Background

Early on life

During his childhood, the Minutemen were personal heroes of Preston Garvey, as he observed them to be the only "proficient guys around." Because of this, Garvey himself originally enlisted with the Minutemen company under Colonel Hollis at the historic period of seventeen. He grew to exist an avid laic in the espoused justice of the Minutemen cause, and he felt like he was really making a divergence with his friends, challenge to have "a few good years at that place," fighting for a cause bigger than just himself.[1] Things began to change for the worse in 2282, when the concluding Minutemen leader, General Becker, was killed in combat, leading to the start of infighting across the inner workings of the faction. The erupting chaos led to Hollis' visitor, including Garvey, beingness 1 of the last active groups of Minutemen all the same protecting settlements and answering calls for help put out by the Commonwealth citizens.

Quincy Massacre

In 2287, Sturges, an inhabitant of the influential trading hub at Quincy - requested the aid of the Minutemen after having heard i of Mama Potato's visions, which foresaw the town beingness surrounded and massacred.[2] Although the bulk saw Irish potato as a burned-out chem addict, Sturges went backside his fellow citizens to invoke the protection of the Minutemen.[3] Preston joined Hollis on a mission to rescue Quincy, where they found the Gunners besieging the town.

The Minutemen dispersed the Gunner lines and were welcomed by the citizens of Quincy while the Gunners temporarily retreated.[4] When arriving, Preston was one of the Minutemen who helped the settlers build up more than proper defenses for the boondocks. An ex-Minutemen veteran named Clint had revealed himself to Colonel Hollis as the leader of the invading force. Hollis felt extreme anger at this betrayal.[5] The citizens expressed defoliation and frustration. Clint sought to institute terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis.[6] [seven]

While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders: the Minutemen requested support, which did non arrive; the Gunners overwhelmed the defenders and murdered nearly all of the civilians;[7] Col. Hollis, the linchpin of the long-dwindling Minutemen crusade, died fighting.[8] The event is known as the Quincy Massacre and it catalyzed the disintegration of the remaining settlements nether Minutemen protection.

Post-Quincy

Consequently, Preston gathered the few remaining Quincy civilians and loyal members of the Minutemen and fled. Several of the refugees lost their lives at the easily of the Gunners before the group shook their pursuit at Jamaica Evidently, reducing his group to only over x.[ix] The refugees next moved to Lexington. Regrettably, as Preston testifies, Lexington was filled with feral ghouls. This led to simply eight survivors making it out. Eventually, the grouping moved to Concord, where they took shelter in the Museum of Liberty, merely to discover themselves under the constant predation of raiders, who unbeknownst to the group were under orders from their leader, Jared, to acquire Mama Murphy.[10]

By the time the Sole Survivor arrives to help Preston, he is leading the terminal pocket of people under the protection of the Minutemen. His grouping numbers simply v - a mere fraction of the original twenty who escaped Quincy nether his guidance. If Preston Garvey is saved he will mention he is the last Minuteman standing, and he also mentions he is not literally the last Minuteman alive every bit there were many former Minutemen out there who gave it upwards in disgust or turned abroad from the faction's ethics (examples of this beingness Clint, James Wire, and Ronnie Shaw).

Interactions with the histrion graphic symbol

Fallout 4

Interactions overview

Interactions
Perk nociception regulator color.png
This character is essential. Essential characters cannot be killed.
Paving the Way.png
This character is a permanent companion. They grant the United We Stand perk.
25 Strictly Business.png
This grapheme is a temporary companion.
Icon quest starter.png
This character starts quests.
  • When Liberty Calls
  • The Showtime Step
  • Taking Independence
  • Quondam Guns
  • Open Season Nuka-World (add-on)
FO76 ui icon quest.png
This character is involved in quests.
  • The Nuclear Option (Minutemen)
Icon interactions romance.webp
This character is romanceable.

Requires romance

Quests

  • When Freedom Calls: Preston asks of the Sole Survivor to equip properly and articulate out Concord so he and his people tin movement away to a safer place.
  • The Kickoff Pace: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will go bachelor as a companion.
  • Taking Independence: Preston asks the Sole Survivor to help accept back the Castle (Fort Independence) previously occupied by the Minutemen.
  • The Molecular Level: If the Survivor chooses to build the relay interceptor with the Minutemen, Garvey volition tell them to ask Sturges for assist, since he's the best engineer he's e'er met.
  • Defend the Castle: If played as function of the Minutemen questline, Garvey will help in defending the Castle from the Institute attackers.
  • The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, volition assist the Survivor during their attack on the Constitute. Garvey volition likewise be present when the Survivor sets off the nuclear smash from atop the Mass Fusion building.
  • Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
  • Subsequently appointing the Sole Survivor every bit the new general of the Minutemen, he assigns quests that slowly extend the influence of the arrangement past capturing new territory and defending the settlements already loyal to the cause.

Furnishings of actor's deportment

  • When reaching the highest affinity with Preston, he grants the United We Stand up perk, which increases impairment dealt by 20% as well as increasing harm resistance by xx points when facing 3 or more enemies at once.
  • If the player grapheme attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
  • Preston tin be romanced.
  • Nuka-World (add-on) When the Sole Survivor becomes the overboss of Nuka-World, Preston Garvey becomes angry at the player character, asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the asking, the Minutemen volition turn hostile; if the player character accepts, he will simply no longer be an available companion. He will temporarily revert back to being friendly during any chief quests involving the Minutemen.
    • Preston Garvey will remain friendly (as volition the balance of the Minutemen) if he is not nowadays during Taken for a Ride. Nevertheless, establishing a raider outpost and planting the flag for a raider gang volition immediately drib his affinity to the everyman level, fifty-fifty if he is not present.
    • Withal, should the Sole Survivor go the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his analogousness to the point he will be unattainable as a companion since he was not recruited yet. Instead, the next time Preston is spoken to, he will exist upset at the Sole Survivor for supporting the Nuka-Earth raiders. He will ask them to repent their actions and eliminate the gang, maxim that "the final thing the Democracy needs is another gang of Raiders." Regardless of accepting or ignoring his asking to leave the raiders, Preston will only tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
      • Accepting Garvey'due south request to eliminate the Nuka-World raiders will outset the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town'due south traders from slavery. This is the aforementioned quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
      • Even though Preston Garvey orders the player character to eliminate the raiders, they practise not take to exist eliminated. The player character must become an enemy of the Nuka-Earth raiders, and doing and then returns Preston'south dialogue back to normal.
      • If the player character becomes overboss and completes Open up Season prior to coming together Preston, he volition never mention anything about the past deportment.
Range of interests
Approvals Disapprovals
Likes
  • Offering to assistance during quests.
  • Sarcastic merely not insulting dialogue options.
  • Helping settlers and other "honest people" trying to get by and recruiting supporters for the Minutemen.
  • Placing a Radio Liberty radio in settlements.
  • Weapon customization.
  • Telling Wolfgang that he is a scumbag during Gild Up.
  • Telling Wolfgang about talking to Trudy during Order Upwardly.
  • Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
  • Apologizing to Mister Zwicky for interrupting.
  • Telling Travis Miles "it'due south not your error", "nosotros'll exist fine" and "you did well" (iii likes) during Confidence Human being.
  • Telling Moe Cronin how baseball was really played.
  • Telling Desdemona the truth about what happened during Tradecraft.
  • Choosing the "Slavery is wrong" and "I'd risk my life" dialogue options when first meeting Desdemona during Road to Freedom.
  • Securing Taffington Boathouse for the Railroad.
  • Request Chambers to spare Amelia Stockton in Human Error.
  • Telling the first mate on the USS Constitution to "calm down" upon first boarding the ship.
  • Siding with Ironsides during Last Voyage of the United states of americaDue south. Constitution.
  • Agreeing to help Bobby De Luca get make clean during Dependency.
  • Disarming Darla to return home during Unlikely Valentine.
  • Letting human Art impale synth Fine art.
  • Passing the speech check to convince McDonough to hand over the primal to Kellogg'southward house.
  • Choosing positive/optimistic answers in the Story of the Century.
  • Disarming Vault-Tec rep to live in Sanctuary Hills.
  • Protecting the settler at the rotten landfill from mole rats.
  • Telling Initiate Clarke the ferals must be killed because they're monsters during Duty or Dishonor.
  • Passing the "back off" spoken communication bank check when talking to Finn, upon first inbound Goodneighbor.
  • Selecting the "Glimmers of hope" option while introducing to Kent Connolly after you tell him that you lot come from the past in The Argent Shroud quest.
  • Proverb "Good for you" to Kent as he comments his program.
  • Threatening Brother Thomas during Emogene Takes a Lover.
  • Aiding Diamond City security officers in killing super mutants outside the urban center.
  • Accepting Hazardous Material.
Loves
  • Like-minded to help settlements under Minutemen protection
  • Convincing Mama Irish potato to stop taking chems (requires a very difficult oral communication check).
  • Giving Sheffield a Nuka Cola.
  • Telling Mayor McDonough to stand trial during In Sheep'due south Clothing.
  • Test firing the reacquired artillery during Onetime Guns.
  • Rejecting Chambers' offer in Human Error.
  • Giving Austin the full Vault 81 cure in Hole in the Wall.
  • Going to Quincy and killing the gunner leaders Bakery and Clint.
  • Telling Billy that he will exist brought home during Kid in a Fridge.
  • Express disgust afterwards asking Bullet how much a ghoul child is worth during Child in a Refrigerator.
  • Telling Blake Abernathy that his daughter's locket will be brought back to him in Returning the Favor.
  • Turning down Gabriel's bribe of loot to exit during Synth Retention.
  • Freeing the caravan worker prisoners in Due east Boston Preparatory School.
  • Siding with the Railroad when speaking with Desdemona in End of the Line.
  • Destroying the Prydwen in With Our Powers Combined.
  • Giving Danny Sullivan a stimpak at the beginning of In Sheep's Clothing
  • Convincing Paul to lower his gun on Cooke in Diamond City Blues.
  • Agreeing to help Supervisor White and beginning the quest Troubled Waters.
Dislikes
  • Request money for doing favors.
  • Cannibalism.
  • Inbound the Covenant subsequently passing the Southward.A.F.E. test.
  • When the Sole Survivor takes chems.
  • Agreeing to detect chems for Mama White potato.
  • Giving chems to Mama Murphy.
  • Returning the pristine deathclaw egg to the nest in The Devil's Due quest.
  • Completing The Gilded Grasshopper.
  • Freeing Lorenzo Cabot during The Hole-and-corner of Cabot House quest.
  • Threatening the first mate during the Last Voyage of the The statesS. Constitution
  • Getting the report from Mayor McDonough in Political Leanings.
  • Going with Deacon's prevarication during Tradecraft
  • Agreeing to aid Bobbi No-Nose during The Big Dig
  • Persuading Supervisor Greene to requite y'all actress caps at Graygarden.
  • Joining the Brotherhood of Steel.
  • Humor Kent Connolly while coming together him during the Silver Shroud quest.
  • Replying "I tin can see that" to Arthur Maxson when he says he cares about the people of the Commonwealth.
  • Agreeing to execute Paladin Danse during Blind Betrayal.
  • Disarming Virgil to commit suicide.
  • Far Harbor (add-on) Accepting The Heretic quest.
  • Vault-Tec Workshop Choosing negative parameters on each of the experiments.
  • Automatron (add-on) Offering to help Ada in defeating the Mechanist.
Hates
  • Murder.
  • Stealing.
  • Killing Ashes during the Here Kitty, Kitty quest.
  • Destroying the Railroad.
  • Destroying the Institute without issuing an evacuation society.
  • Completing Synth Memory.
  • Killing the Cabot family at the terminate of The Secret of Cabot House.
  • Abandoning Shaun (synth) during The Nuclear Option.
  • Killing Virgil.
  • Far Harbor (add-on) Like-minded to replace Tektus with a synth.
  • Nuka-World (add-on) Establishing raider settlements in the Democracy.
  • Nuka-World (add-on) Collaring scavengers in Nuka-World.

Fallout: The Board Game

Preston Garvey can be institute randomly when taking a menu from the loot deck. While Preston is the active companion, the player character can exhaust him to ignore the move penalty of walking through difficult terrain.

When the player character performs the camp activity, he volition become unexhausted. Even so, if in that location are any Vault 84 or Vault 109 quests currently active, he must exist discarded.

Inventory

Fallout four
Fallout Shelter

Notes

  • If taken to Nate/Nora's corpse in Vault 111, he volition say, "Is this...? Oh. I'1000 sorry, General. Take all of the fourth dimension you lot need."
  • If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for aid.
  • Settlers will sometimes recognize Garvey every bit a Minuteman and give him a few caps or other supplies.
  • Max affinity with Preston volition reveal that he was actually dealing with low when the Sole Survivor found him in Concord. He says he would only not care almost living if the Sole Survivor didn't aid them as they did.
  • Preston's colonial duster and Minuteman hat can be obtained from the level iv article of clothing vendor Anne Hargraves at any centrolineal settlement, who will sell these items when assigned to whatever Level 3 wearable stand.
  • Preston will exist horrified with the role player character if they terminate The Nuclear Option with the Minutemen just did not activate the evacuation order, criticizing them for having dragged the Minutemen down to the Institute'south level. He will also be disgusted if the evacuation order wasn't given while with the Brotherhood of Steel or the Railroad, stating that what the histrion character did was mass murder.
  • Preston's colonial squeegee and Minuteman hat can exist obtained an infinite number of times, i.due east. If 1 equips him with any other outfit and takes his squeegee and hat then dismisses him, his apparel will respawn in his inventory after some fourth dimension.
  • Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to alive"). This is due to the fact that the Gunners are the main reason the Minuteman brutal at Quincy.
  • Preston's concept art shows him with a hood or cloth wrapped effectually his caput and a star on his hat. It also states that he got his coat from a revolutionary state of war museum. His icon in When Freedom Calls besides appears to look more like his concept art than his final in-game appearance.
  • One time the Taking Independence quest has been started, one will non be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
  • Various Minutemen volition sometimes have a conversation with Preston, with Preston asking them for condition reports.

Notable quotes

  • "A calendar month agone, there were twenty of us. Yesterday at that place were eight. Now, we're five."

    Icon sound trigger.png

    Icon sound.png

  • "Human, I don't know who y'all are, but your timing's impeccable."

    Icon sound trigger.png

    Icon sound.png

  • "Protect the people at a minute's notice."

    Icon sound trigger.png

    Icon sound.png

  • "The ane skilful thing about being the concluding Minuteman is there's no one to argue with me when I say you lot're the new General."

    Icon sound trigger.png

    Icon sound.png

  • "I but saw y'all go toe-to-toe with a twenty foot tall irradiated cadger. Y'all telling me you can't go along an open mind later on that?"

    Icon sound trigger.png

    Icon sound.png

    - After doubting Mama Potato's powers following the deathclaw fight.

Appearances

Preston Garvey appears in Fallout four, Fallout Shelter, Fallout Shelter Online, and Fallout: The Board Game.

Behind the scenes

  • While designing Preston Garvey, grapheme artist Dennis Mejillones used several film characters for reference, including the scientist Miles Dyson (played by Joe Morton) in Terminator ii: Judgment Day.[11]
  • In promotional content for Fallout 76, a hostile player with the nickname "PGarvey" tin can be seen, a reference to Preston Garvey.
  • There is an unused test character in the files of Fallout 76 named Preston Garvey. It has the editor ID of DebugKurtActor (a reference to designer Kurt Kuhlmann) and the base ID of 0000E423.

Bugs

  • PC PC Playstation four Playstation 4 Xbox I Xbox One When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will continue saying the that the Constitute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. [verified]
    • This tin can be fixed by opening the console, selecting Preston Garvey and typing setav MQ302Companion 1.
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One Preston may get unavailable to recruit earlier the siege on the Castle. If the Castle is then retaken, he will no longer appoint in dialogue by a greeting or a settlement quest. [verified]
    • This can be fixed by selecting him, and then using the panel control removefac 00075d56.
  • Playstation iv Playstation 4 Xbox One Xbox One Preston may option up and equip nearby weapons, even if they are weaker than his default light amplification by stimulated emission of radiation musket.[verified]
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One If the thespian character destroys the Constitute without issuing the evacuation order, Preston's dialogue volition e'er be his immediate reaction to seeing it become up. One will be able to have a conversation with him repeatedly with no manner of moving on. Though the terminal quest can be ended past fast traveling elsewhere, the Sole Survivor volition not be able to recruit Preston again. The role player character will be able to do Minutemen missions, however. [verified]
    • This can exist stock-still past opening the panel, selecting Preston Garvey and typing setav MQ302Companion 1.
  • PC PC Playstation iv Playstation 4 Xbox One Xbox One There is a known bug where after the quest to reclaim the Castle information technology becomes impossible to go him equally a companion. [verified]
    • This can be fixed on PC past opening the panel, selecting Preston Garvey and inputting removefac 00075d56.
    • A possible fix for this is to have Preston as a companion while initiating the assault on the Castle.
    • Another possible set is if the Sole Survivor sides with The Minutemen against the Institute in the endgame. Afterward activating the bomb in The Nuclear Pick, Preston will talk and tin can be asked to follow the Sole Survivor.
    • Some other possible fix is if i attaches a generator to the conduits and wires already set up in the Castle. The power requirements will turn greenish in the workshop menu and he will be able to act normally once more.
    • Preston's perk tin be obtained without being able to get him equally a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Demote nearby. Alter a weapon at the bench and ane should see the bulletin "Preston liked that". Quicksave the game, load the quicksave and modify a weapon again. Repeat the Salvage/Load/Modify sequence until he idolizes the Sole Survivor, and so become over and speak with him to go the perk.
  • PC PC Xbox Ane Xbox One If ordered to utilise a suit of power armor and either dismissed or if he leaves due to quests requiring him to go out (e.g. meeting at the Castle), it can disappear, with Garvey later institute no longer wearing it. [verified]
  • PC PC Xbox One Xbox One If after choosing the Brotherhood ending and destroying the Institute, to collect the holotape for Sturges from Proctor Ingram Preston may be "stuck" in the Museum of Freedom in Concur and enemies will continue to spawn inside. In that location is no known fix for this event.[verified]
  • PC PC Playstation 4 Playstation 4 Xbox 1 Xbox One After the role player character gains max relationship with Preston he volition stop offer new radiant quests and he will keep looping the final affinity speech over and over every fourth dimension the player character returns to Sanctuary; this will also happen with every male person companion the actor character has full analogousness without choosing the romance option.[verified]
  • Playstation 4 Playstation 4 Xbox Ane Xbox One When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.[verified]
  • PC PC In rare cases Preston may not accept whatsoever dialogue options to discuss options to build the signal interceptor during the Molecular Level even though the quest marker indicates him equally a quest target. This is a hard bug that cannot be stock-still by console commands or whatsoever other means other than restarting the entire quest.

Gallery

References

  1. Preston: "When I was a kid, the Minutemen were my heroes. They were the only good guys around, really. When I turned 17, I joined up with Ezra Hollis's company. He was one of the proficient ones. Really believed in the old-time Minuteman mode. We had a few good years in that location. I felt similar I was office of something bigger than me. Like I was really helping make the Democracy a ameliorate identify."
    (Preston's dialogue)
  2. Sturges' terminal - Mama White potato's vision: I don't similar this. Mama Tater's been holed upwards in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she'south eating something she said she'south ben having "the Sight" once more. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. Information technology sounds crazy, only she'south been right about things earlier, and we were able to convince Jackson to put out a telephone call for the Minutemen. I just hope it's not too belatedly.
  3. Jun Long'due south terminal: I tin can't believe Mayor Jackson is actually trying to go the Minutemen out here based on Mama Irish potato's drug crazed-hallucinations. Marcy tried to explicate to him that she's just an old loon, and nosotros've been refusing to sell her chems anymore, simply she's even got Sturges convinced!
  4. Jun Long'due south terminal - She was correct: I tin't believe information technology, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around past that quondam warehouse. We tried to scare them off, but they were nonetheless advancing on the monorail stairs. And so just when information technology looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a homo named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.
  5. Jun Long'due south terminal - Something's upwards: Something'due south going on. We idea at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes subsequently the man left and Col. Hollis followed him to the wall shouting about what he would exercise to deserters. Was that guy one of the Minutemen or not?
  6. Hollis'due south concluding: He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous donkey if he showed up over again. If someone of his experience is leading them, we'd better be set up for anything.
  7. 7.0 7.i Quincy ruins terminal entries#Col. Hollis: Shame I couldn't convince Col. Hollis to run into reason, merely the attack programme worked nevertheless. Once we blew the support on the highway and took the high ground, there was naught they could do. Garvey managed to escape with a group of the settlers, only the residuum was just a bloodbath.
  8. Preston's dialogue - Lines 1831-1833
  9. Clint's terminal: The detachment I sent after Garvey returned yesterday. They managed to pick off several more than of the settlers before losing them in Jamaica Plains.
  10. Jared'southward final Gristle says at that place's a caravan headed this fashion. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed similar a fortune teller. Information technology'southward her. I know information technology's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, later all.
  11. Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff, a retrospective with Dennis Mejillones and Lucas Hardi; reference starts at 45:26

Major characters in Fallout 4

Companions in Fallout four

Characters in Fallout Shelter

Abraham Washington · Allistair Tenpenny · Amata Almodovar · Colonel Autumn · Bittercup · Bottle · Mr. Shush · Butch · Cappy · Cromwell · Cantankerous · Eulogy Jones · Frank the Tank · Harkness · James · Jericho · Moira Brownish · Dr. Li · Lucas Simms · Old Longfellow · Elderberry Lyons · Paula Plumbkin · Preston Garvey  · Piper Wright · Sarah Lyons · Scribe Rothchild · Three Domestic dog · Slugger  · Sierra Petrovita ·

Major characters in Fallout: The Board Game

Concord

Commonwealth Minutemen

Fo4 Minutemen Flag.png Fo4 Minutemen Flag.png

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Source: https://fallout.fandom.com/wiki/Preston_Garvey

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